Description: As the world faces its end, God seeks aid from the benevolent Noah to gather all the animals onto an ark for salvation.

Gameplay: As Noah, you are charged with recruiting animals to your ark in order to prepare for Judgement Day. You are not familiar with speaking to animals and hence must try your best to persuade and/or translate your task to your charges. To ensure you perform your task completely, you have a quota of animals to gather for each day. These animals will then send a representative to follow you, and you must guide them back to your ark. Should the weather change, animals following you may be scared off and must be convinced once again to follow in your plan.

This game prototype features:

- Top-Down Perspective
- Pixel Art
- Multiple Levels (days)
- Multiple Animals
- Weather System
- Day-Night System
- Dialogue System

Systemic Design can be seen in the following:
- Animals may react differently to each other depending on who is following you (eg. Rats may refuse to speak to you if a Cat is present in your party, or may be easier to recruit Tigers if another Cat is in your party)
- Animals may be more difficult to recruit depending on the Weather/Time of Day (eg. Cat in the morning is lazy and doesn't want to move, Bees are easier at night since they're not working to collect Pollen)
- Animals may require you to find presents/items from the environment before they are persuaded to speak with you (eg. Offer Fish to cat, offer Seeds to Bird)
- Quota for each Day is only numerical; there is no specific quota for the type of animal recruited. 

Link to Game Pitch Deck: https://www.figma.com/proto/MGvFDYNIosTqoYH9hRED7p/UXG2501---POCKET-ARK?page-id=...

Team Members

Seth Khaw (@kawpuccino)
Game Designer, Pixel Champion

Valerie Toh
Producer, Audio Champion

Venus a.k.a Sen
AI Designer, Tech Champion

Constance Lee
UX Designer, UI Artist

Hughes Yip
System Designer, Tech Champion


Project was built over the span of 12 weeks, from conceptualisation to delivery and gameplay testing.